Changelog
Last game data update : 2021-01-15 at 12:00:00 EST
2021-02-22
- (Emulator) History state previews
2021-02-18
- (Emulator) Awakener's Orb added
2021-02-07
- (Emulator) Harvest resist swap crafts added
- (Emulator) Harvest reforge keeping suffixes/prefixes added
2021-02-05
- (Emulator/Calculator) Fixed conversion affixes to properly block each other
- (Emulator) Added eDPS and tDPS information when relevant
- (Emulator) Simplex amulet now applying its 25% value increase properly
- (Emulator) Catalysts now apply full amount needed to max quality by default
2021-02-03
- (Emulator) Added an affix type tracker in stat area
- (Emulator) Allowed for an imprint to be stored even if there is already one stored
- (Emulator) Added chance to hit tier and up data in history for each relevant action
- (Emulator) Added a clipboard copy button for PoB Importation
2021-01-30
- [NEW MODULE] Fully-fledge Crafting Emulator
2021-01-18
- [NEW FEATURE] Multi-lingual support (partial and ongoing)
- [NEW FEATURE] Past league selector
- [NEW FEATURE] Data changes page
2021-01-15
- The harvest selector has been reactivated
- The new watchstone crafting base has been added along with its mods
- Mod data is updated for 3.13
- Elevated mod information functionnality
2020-09-23
- Added all heisting items
- Fixed all mod data to heist standards
- Fixed lingering issues with flask mods
- Added map mods back
2020-09-22
- Catalyst behavior and tags updated
- Fossil optimiser updated for new tags
2020-09-19
- The harvest selector has been removed, long live harvest.
- Modifier tags have been updated
- Fossil behavior has been adjusted
- Metamod behavior has been adjusted
2020-07-29
- Affixes will now properly block across prefixes and suffixes
2020-07-22
- Re-enabled the import item button, now import base only
- Fixed cluster jewel notable descriptions
2020-07-17
- [NEW FEATURE] Fractured item crafting
- Change the look of modifier tags including color coding
- It is now possible to set affixes as present on an item when they are crossed out
2020-07-07
- Fixed mod tags per 3.11.1b update
2020-07-04
- Fixed incursion and delve affixes to include tags
2020-07-03
- Removed jewel socket affixes from cluster jewels per 3.11.1 game update
2020-07-01
- Added advanced option to toggle mode for showing tags only when relevant or all the time which is saved to cookies
- Now updates the webpage title according to base, item and method selection
2020-06-20
- Update to 3.11 Harvest data
2020-06-15
- [NEW FEATURE] Vaal implicits now present
- Metacrafting now accepts a lower number of required affixes and built affixes for more flexibility
- Changed the look of required and built affix for more clarity
2020-06-03
- [NEW FEATURE] Harvest functionnality added
- [NEW FEATURE] Orb of Annulment added
- Added cookie functionality to store advanced option settings for returning users
- Added a toggler to open or close all affix groups at once with its state also saved as a cookie
2020-05-07
- Added catalyst functionnality to multiple methods of crafting : Exalted Orb, Orb of Augmentation, Regal Orb, Metacrafting as well as Conqueror Orbs
- Metacrafting now has two advanced method of crafting to allow control over catalyst application
- Added a Basics of Crafting Page
2020-04-30
- Added a bulk pricing option that is defaulted to active under advanced options
- Added links to the tradesite to the different currencies present in the cost breakdown
2020-04-29
- Reworked the fossil optimizer to use the same algorithm as the normal calculations
- Essence tooltip now show only the mod in relation to selected base
- Small clusters can only have one notable
- Added weight shown to influence groups even when not toggled
- Added access to the mod-ratings page
- Added an Advanced Crafting page
- Added craftable affixes to raw data export function dataset
2020-04-21
- Added functionnality to allow for manual removal of specific fossils from the fossil optimizer
- Added functionnality to allow for manual selection of the resonator limit for the fossil optimizer
2020-04-17
- [NEW FEATURE] Metacrafting method added
- [NEW FEATURE] Alt+aug+imprint+regal is now active
- Modified the alt+aug+regal method to allow for mandatory affixes
- Added Sanctified Fossil
- Update to 3.10.1d data
- Added RAW Export button under advanced options
2020-04-14
- [NEW FEATURE] Automatic best fossil selection suggestion button added
2020-04-12
- Cannot roll attack/caster mods meta crafts mod are now linked to the right flag
2020-04-09
- Added an FAQ section
2020-03-29
- [NEW FEATURE] Alt-Aug-Regal is now a thing!
- Added a reset button
- Added a disclaimer and instructions to the homepage
- Added a converted costs to the number of tries specified
- Added a toggler to switch converted costs between chaos and exalts
- Fixed a couple of bugs and tweaked calculations
- Added an SSL certificate and forced navigation to https
2020-03-25
- [NEW FEATURE] Alt-Aug is now a thing!
- Removed the item importation button for the time being as it is not reliable enough
2020-03-18
- Completed data update to 3.10 (now with 100% more cluster jewels!)
- Added a toggleable grouping for advanced options
- Cluster jewel notables have their definitions shown on hover
2020-03-13
- Preliminary data update to 3.10
- [NEW FEATURE] Search affix function added, allows for quick finding and selecting of a mod and base on the homepage
- Glyphic fossil added, fully functionnal in simulation, partially functionnal in computation
- All mod groups are now visible in a collapsable table for a base including influences
2020-03-12
- Meta-mods now behave as expected in the crafted mod group
2020-03-10
- [NEW FEATURE] Average spending per success breakdown with total converted spending in chaos
- [NEW FEATURE] Ability to set custom prices for spending calculations instead of base prices pulled from the poe.ninja API
2020-03-09
- [NEW FEATURE] Incursion affixes added
- [NEW FEATURE] Delve affixes added
- Group affixes information tooltip on number icon hover added
2020-03-08
- Entire rework of the process of selection for item base and option
- Crafting method and influence options are now relevant to the item base
- [NEW FEATURE] Specific base items are now present
- [NEW FEATURE] Search bar to quickly find a base or specific item added
- [NEW FEATURE] Crafted affixes added
- [NEW FEATURE] Essence affixes added
- [NEW FEATURE] Addition of a preview of the built item for slam currencies (work in progress)
- The fossil selector is now always opened
2020-02-28
- Confidence level zone added, allows for the user to specify the number of tries he wants to attempt and see the chance of success
- Added a zone for longest streak and standard deviation output for the simulation
2020-02-27
- [NEW FEATURE] Added an item showcase portion to the bottom of simulation that shows most likely/unlikely items in the same visual format as a game item
2020-02-26
- [NEW FEATURE] Item importation button that imports from an ingame copy-paste
2020-02-25
- [NEW FEATURE] MAJOR computation overhaul which includes a new "true calculation" mode which it defaults to when under 10 modifiers per pool
- Added an additionnal statistics table to the bottom of simulation to better analyze data
2020-02-23
- Essences are now functionnal with mass simulation
- Hollow fossil available
- Prismatic jewel added back
- Fixed a case when there was fewer mods available in the pool than the number of mods to roll
- Changes in probabilities calculations
- Made responsive to a minimum standard of functionnality
- Re-imported up to date game data
- [NEW FEATURE] Alternative fixed generation in simulation that allows for a speedier execution
2020-02-21
- Fixed something in the permutations calculations that resulted in the probability being too high
- Made a fix to the prefix_ratio calculation to account for the effect of higher weight mod groups being in the requirements.
- Made the affixes that are in one mod group bound to another in the wanted affix table.
- Added influence icons left of affix names in wanted affix table.
- [NEW FEATURE] Added a mod distribution on success table to the mass simulation function to see the mods that are most likely to roll on a success item (appears when you hit stop).
In the works
(in no particular order of priority)
- Required open prefix / suffix option
- Computing exclusion of one or more affixes to allow for a NOT functionnality
- Considerate metamods (cannot roll attack/caster) when evaluating the bench block in metacrafting
- Make it so the currency switcher from chaosexalt affects everything in the currency box including the editable boxes
- Make alt+aug+imprint+regal valid for less than 3 affix.
- Make a text output that details what is being considered in the computation exactly in relation to setup
- Permanent visibility for the current selected league in currency box
- Fix for edge cases where there are under 3 prefixes or suffixes available in the pool
- Beast splitting vs annul mode
- Divine orb method that let's the user specific thresholds for success
- Curve graph for confidence index
- Inclusion of jun affixes
- Item importation : make affix importation better (detecting hybrid mods, etc)
- Pseudo requirements in mass simulation results, ex : >= total res, >= ES
- Allow for viewing of individual success items in simulation
- Quick link to pathofexile.com/trade that matches requirements selected in craftofexile
- Let the user specify a minimum number of affixes within a group to be matches for it to be valid
- Integrate Bloodstained fossil
- Integrate Tangled fossil
- Modify Glyphic fossil so the user can specify which corrupted mod he is targetting and make it affected by other fossils
- Incorporate generation weights into the mix
- Awakener orb slam calculation mode
- Have a button to automatically select the best iLVL for the current setup
- Suggested best craft for blocking function
- Work out a way to have tiny URLs and cleaner URLs
- When interacting with the "add influence" button if an influence is not present, also add the clicked mod if confirmed
- [LONG TERM] Have the tool "Hive mind" the data generated by simulation to the back-end for future use with a reliability factor
- [LONG TERM] Have the tool suggest the most efficient way of crafting a particular setup