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Changelog

Last game data update : 2021-01-15 at 12:00:00 EST

 

2021-02-22

  • (Emulator) History state previews

 

2021-02-18

  • (Emulator) Awakener's Orb added

 

2021-02-07

  • (Emulator) Harvest resist swap crafts added
  • (Emulator) Harvest reforge keeping suffixes/prefixes added

 

2021-02-05

  • (Emulator/Calculator) Fixed conversion affixes to properly block each other
  • (Emulator) Added eDPS and tDPS information when relevant
  • (Emulator) Simplex amulet now applying its 25% value increase properly
  • (Emulator) Catalysts now apply full amount needed to max quality by default

 

2021-02-03

  • (Emulator) Added an affix type tracker in stat area
  • (Emulator) Allowed for an imprint to be stored even if there is already one stored
  • (Emulator) Added chance to hit tier and up data in history for each relevant action
  • (Emulator) Added a clipboard copy button for PoB Importation

 

2021-01-30

  • [NEW MODULE] Fully-fledge Crafting Emulator

 

2021-01-18

  • [NEW FEATURE] Multi-lingual support (partial and ongoing)
  • [NEW FEATURE] Past league selector
  • [NEW FEATURE] Data changes page

 

2021-01-15

  • The harvest selector has been reactivated
  • The new watchstone crafting base has been added along with its mods
  • Mod data is updated for 3.13
  • Elevated mod information functionnality

 

2020-09-23

  • Added all heisting items
  • Fixed all mod data to heist standards
  • Fixed lingering issues with flask mods
  • Added map mods back

 

2020-09-22

  • Catalyst behavior and tags updated
  • Fossil optimiser updated for new tags

 

2020-09-19

  • The harvest selector has been removed, long live harvest.
  • Modifier tags have been updated
  • Fossil behavior has been adjusted
  • Metamod behavior has been adjusted

 

2020-07-29

  • Affixes will now properly block across prefixes and suffixes

 

2020-07-22

  • Re-enabled the import item button, now import base only
  • Fixed cluster jewel notable descriptions

 

2020-07-17

  • [NEW FEATURE] Fractured item crafting
  • Change the look of modifier tags including color coding
  • It is now possible to set affixes as present on an item when they are crossed out

 

2020-07-07

  • Fixed mod tags per 3.11.1b update

 

2020-07-04

  • Fixed incursion and delve affixes to include tags

 

2020-07-03

  • Removed jewel socket affixes from cluster jewels per 3.11.1 game update

 

2020-07-01

  • Added advanced option to toggle mode for showing tags only when relevant or all the time which is saved to cookies
  • Now updates the webpage title according to base, item and method selection

 

2020-06-20

  • Update to 3.11 Harvest data

 

2020-06-15

  • [NEW FEATURE] Vaal implicits now present
  • Metacrafting now accepts a lower number of required affixes and built affixes for more flexibility
  • Changed the look of required and built affix for more clarity

 

2020-06-03

  • [NEW FEATURE] Harvest functionnality added
  • [NEW FEATURE] Orb of Annulment added
  • Added cookie functionality to store advanced option settings for returning users
  • Added a toggler to open or close all affix groups at once with its state also saved as a cookie

 

2020-05-07

  • Added catalyst functionnality to multiple methods of crafting : Exalted Orb, Orb of Augmentation, Regal Orb, Metacrafting as well as Conqueror Orbs
  • Metacrafting now has two advanced method of crafting to allow control over catalyst application
  • Added a Basics of Crafting Page

 

2020-04-30

  • Added a bulk pricing option that is defaulted to active under advanced options
  • Added links to the tradesite to the different currencies present in the cost breakdown

 

2020-04-29

  • Reworked the fossil optimizer to use the same algorithm as the normal calculations
  • Essence tooltip now show only the mod in relation to selected base
  • Small clusters can only have one notable
  • Added weight shown to influence groups even when not toggled
  • Added access to the mod-ratings page
  • Added an Advanced Crafting page
  • Added craftable affixes to raw data export function dataset

 

2020-04-21

  • Added functionnality to allow for manual removal of specific fossils from the fossil optimizer
  • Added functionnality to allow for manual selection of the resonator limit for the fossil optimizer

 

2020-04-17

  • [NEW FEATURE] Metacrafting method added
  • [NEW FEATURE] Alt+aug+imprint+regal is now active
  • Modified the alt+aug+regal method to allow for mandatory affixes
  • Added Sanctified Fossil
  • Update to 3.10.1d data
  • Added RAW Export button under advanced options

 

2020-04-14

  • [NEW FEATURE] Automatic best fossil selection suggestion button added

 

2020-04-12

  • Cannot roll attack/caster mods meta crafts mod are now linked to the right flag

 

2020-04-09

  • Added an FAQ section

 

2020-03-29

  • [NEW FEATURE] Alt-Aug-Regal is now a thing!
  • Added a reset button
  • Added a disclaimer and instructions to the homepage
  • Added a converted costs to the number of tries specified
  • Added a toggler to switch converted costs between chaos and exalts
  • Fixed a couple of bugs and tweaked calculations
  • Added an SSL certificate and forced navigation to https

 

2020-03-25

  • [NEW FEATURE] Alt-Aug is now a thing!
  • Removed the item importation button for the time being as it is not reliable enough

 

2020-03-18

  • Completed data update to 3.10 (now with 100% more cluster jewels!)
  • Added a toggleable grouping for advanced options
  • Cluster jewel notables have their definitions shown on hover

 

2020-03-13

  • Preliminary data update to 3.10
  • [NEW FEATURE] Search affix function added, allows for quick finding and selecting of a mod and base on the homepage
  • Glyphic fossil added, fully functionnal in simulation, partially functionnal in computation
  • All mod groups are now visible in a collapsable table for a base including influences

 

2020-03-12

  • Meta-mods now behave as expected in the crafted mod group

 

2020-03-10

  • [NEW FEATURE] Average spending per success breakdown with total converted spending in chaos
  • [NEW FEATURE] Ability to set custom prices for spending calculations instead of base prices pulled from the poe.ninja API

 

2020-03-09

  • [NEW FEATURE] Incursion affixes added
  • [NEW FEATURE] Delve affixes added
  • Group affixes information tooltip on number icon hover added

 

2020-03-08

  • Entire rework of the process of selection for item base and option
  • Crafting method and influence options are now relevant to the item base
  • [NEW FEATURE] Specific base items are now present
  • [NEW FEATURE] Search bar to quickly find a base or specific item added
  • [NEW FEATURE] Crafted affixes added
  • [NEW FEATURE] Essence affixes added
  • [NEW FEATURE] Addition of a preview of the built item for slam currencies (work in progress)
  • The fossil selector is now always opened

 

2020-02-28

  • Confidence level zone added, allows for the user to specify the number of tries he wants to attempt and see the chance of success
  • Added a zone for longest streak and standard deviation output for the simulation

 

2020-02-27

  • [NEW FEATURE] Added an item showcase portion to the bottom of simulation that shows most likely/unlikely items in the same visual format as a game item

 

2020-02-26

  • [NEW FEATURE] Item importation button that imports from an ingame copy-paste

 

2020-02-25

  • [NEW FEATURE] MAJOR computation overhaul which includes a new "true calculation" mode which it defaults to when under 10 modifiers per pool
  • Added an additionnal statistics table to the bottom of simulation to better analyze data

 

2020-02-23

  • Essences are now functionnal with mass simulation
  • Hollow fossil available
  • Prismatic jewel added back
  • Fixed a case when there was fewer mods available in the pool than the number of mods to roll
  • Changes in probabilities calculations
  • Made responsive to a minimum standard of functionnality
  • Re-imported up to date game data
  • [NEW FEATURE] Alternative fixed generation in simulation that allows for a speedier execution

 

2020-02-21

  • Fixed something in the permutations calculations that resulted in the probability being too high
  • Made a fix to the prefix_ratio calculation to account for the effect of higher weight mod groups being in the requirements.
  • Made the affixes that are in one mod group bound to another in the wanted affix table.
  • Added influence icons left of affix names in wanted affix table.
  • [NEW FEATURE] Added a mod distribution on success table to the mass simulation function to see the mods that are most likely to roll on a success item (appears when you hit stop).

 

In the works

(in no particular order of priority)

  • Required open prefix / suffix option
  • Computing exclusion of one or more affixes to allow for a NOT functionnality
  • Considerate metamods (cannot roll attack/caster) when evaluating the bench block in metacrafting
  • Make it so the currency switcher from chaosexalt affects everything in the currency box including the editable boxes
  • Make alt+aug+imprint+regal valid for less than 3 affix.
  • Make a text output that details what is being considered in the computation exactly in relation to setup
  • Permanent visibility for the current selected league in currency box
  • Fix for edge cases where there are under 3 prefixes or suffixes available in the pool
  • Beast splitting vs annul mode
  • Divine orb method that let's the user specific thresholds for success
  • Curve graph for confidence index
  • Inclusion of jun affixes
  • Item importation : make affix importation better (detecting hybrid mods, etc)
  • Pseudo requirements in mass simulation results, ex : >= total res, >= ES
  • Allow for viewing of individual success items in simulation
  • Quick link to pathofexile.com/trade that matches requirements selected in craftofexile
  • Let the user specify a minimum number of affixes within a group to be matches for it to be valid
  • Integrate Bloodstained fossil
  • Integrate Tangled fossil
  • Modify Glyphic fossil so the user can specify which corrupted mod he is targetting and make it affected by other fossils
  • Incorporate generation weights into the mix
  • Awakener orb slam calculation mode
  • Have a button to automatically select the best iLVL for the current setup
  • Suggested best craft for blocking function
  • Work out a way to have tiny URLs and cleaner URLs
  • When interacting with the "add influence" button if an influence is not present, also add the clicked mod if confirmed
  • [LONG TERM] Have the tool "Hive mind" the data generated by simulation to the back-end for future use with a reliability factor
  • [LONG TERM] Have the tool suggest the most efficient way of crafting a particular setup
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